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PrimeSmash!
Edutainment Application
Prime Smash! Is an edutainment application that evolved from the popular Sosu hockey, prime number attraction at “RiSuPia” Tokyo. the Panasonic Digital Network Museum’s hands-on encounter with science and mathematics. While playing you learn about the mysterious “prime numbers”, also called the “atoms of mathematics”. If the flying number is a prime number, touch it to collect. When a non-prime number appears, slide a finger across the screen to break it apart in its component numbers. This simple game has beautiful graphics and naturally strengthens the power of calculation.
We directed the full renewal of the game based on the original version which was developed by Softdevice in 2011. We changed the design language to a new more colorful and modern appearance and collaborated with multimedia artist Baiyon to include unique compositions and sound effects. In addition to free distribution on the AppStore, it will be permanently displayed at ‘RiSuPia’ Tokyo.
Client
Panasonic Corporation
Date
2019
Type
GUI, Experience Design
Process
Research
UX concept
UI study/design
Prototyping
Evaluation