history
1984 starting from product design, we have grown alongside the discipline of interface design. At the same time, we kept developing and working on our methods and processes, to create new ideas for approaching design.
1991
Visual interface file browser
In those days, we were developing a lot of interactive content with "HyperCard".
1995
Launcher design for multimediaPC "Galileo"
A launcher that features an abstract icon and movement.
1998
iMode interconnected phone
An interface with emphasis on being able to select each function in a few steps.
1998
CD-ROM "Gion Festival"
Awarded the Excellent Video Teaching Material Selection Award (Minister of Education Prize).
2000
UX scene movie
A future vision about digital devices and communication.
2000
Daimonji Broadcast
In collaboration with “HOBONICHI” we held a yearly interactive web event to gather realtime impressions of Kyotoʼs Daimonji Festival.
2002
Screen design for mobile
Screen designs that match the seasonal concept of customized products
2002
Non-character agent design
A non-character agent based on movement patterns and
interactions to create playful communication patterns.
2004
Research on physical interfaces for digital content
We have developed a UI for browsing a large amount of content for a showroom where you can experience future life.
2004
Smart Car concept(TMS2004)
The concept and screen of a future single-seater car.
2005
Searching for UI identity
We looked at the personality of differently branded TV interfaces to describe and understand each products identity.
2006
Monkey brainstorm
We created a “Monkey brainstorm” workshop, inspired by the question of how an objectʼs shape forms its behaviour.
2007
Smart Home TV concept and prototype
A concept designed to connect personal terminals and shared AV equipment with a common UI.
2008
A prototype for ambient communication
How to create comfort and communication for distant relationships? We created prototypes and experiments.
2009
Smart home concept development (Shanghai World Expo)
The "living wall", a living room of the future where gestures can be used to operate the display on the entire wall.
2010
Scheduler for Dementia patients
This is a digital scheduler, that includes known analog interactions to improve daily life for patients.
2010
Projection Modeling
We use projections to create quick prototypes and
iterations for designing printer UI.
2010
Photo Modeling
We designed UI for office efficiency by drawing on photo to express each idea quickly.
2011
Automated driving prototypes and research
Developing a UI suitable for driving conditions by reproducing the driving environment on a real scale.
2011
Can Air be an interface?
Together with NICT we developed an interactive no-touch aerial display.
2014
Flexible home interfaces
Looking for more flexible interaction in homes, we developed a flexible interface for Osaka Gasʼ stovesʼ magnetic switches.
2016
Roleplay workshop
Based on a roleplaying workshop, that recreates the operating room, we
developed the concept for a robotic medical bed.
2018
AND softdevice
The first open event after the relocation of the LAB. Guests and members
discuss design, prototyping and UI.